Boysenberry
We wanted to build a game that utilized system design to create a crafting system. That was ambitious for two weeks, and we managed to do a pretty decent amount of the prototyping for that. I think the strongest stimulus/listener example in the game is fire and wood, but most things are actually built upon that system, even tools like the axe.
We don't have many animations, and our world generation is broken and really un-performant, so those are missing from this version of the game. The world is however statically generated from our world gen algorithm.
Built with drewt.
Instructions:
Hands:
Tap to use.
Hold to grab/drop.
I - Left hand
P - Right hand
WASD/Arrows to move
Space to jump
O to craft
Status | Canceled |
Platforms | HTML5 |
Author | jackaloupe |
Genre | Survival |
Made with | Unity |
Tags | Crafting, emergent-gameplay, systemic-design, Voxel |